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September 24th Hotfix
Fixed some problematic harvester behavior Implemented 10% build time reduction for Turkey Neutral structures are capturable in multiplayer again (except for STRUCT_V01) Other misc. fixes
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@@ -637,7 +637,7 @@ AnimClass::AnimClass(AnimType animnum, COORDINATE coord, unsigned char timedelay
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** Check for a virtual animation
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*/
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if (Class->VirtualAnim != ANIM_NONE) {
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VirtualAnim = new AnimClass(Class->VirtualAnim, 0, timedelay, loop, alt);
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VirtualAnim = new AnimClass(Class->VirtualAnim, Coord, timedelay, loop, alt);
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if (VirtualAnim != NULL) {
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VirtualAnim->Make_Invisible();
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}
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