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September 24th Hotfix
Fixed some problematic harvester behavior Implemented 10% build time reduction for Turkey Neutral structures are capturable in multiplayer again (except for STRUCT_V01) Other misc. fixes
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+3
-3
@@ -84,8 +84,7 @@ class UnitClass : public TarComClass
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bool Harvesting(void);
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void APC_Close_Door(void);
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void APC_Open_Door(void);
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BuildingClass* Tiberium_Unload_Refinery(void) const {return TiberiumUnloadRefinery;}
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BuildingClass* Find_Best_Refinery(void) const;
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virtual BuildingClass* Find_Best_Refinery(void) const;
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/*
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** Query functions.
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@@ -158,6 +157,7 @@ class UnitClass : public TarComClass
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virtual int Mission_Guard(void);
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virtual int Mission_Harvest(void);
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virtual int Mission_Hunt(void);
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virtual int Mission_Enter(void);
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virtual int UnitClass::Mission_Move(void);
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virtual FireErrorType Can_Fire(TARGET, int which) const;
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@@ -204,7 +204,7 @@ class UnitClass : public TarComClass
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/*
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** This is the refinery a harvester is interested in unloading at.
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*/
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BuildingClass* TiberiumUnloadRefinery;
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mutable BuildingClass* TiberiumUnloadRefinery;
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/*
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** Some additional padding in case we need to add data to the class and maintain backwards compatibility for save/load
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