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C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// The Command & Conquer Map Editor and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// The Command & Conquer Map Editor and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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using MobiusEditor.Interface;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Linq;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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namespace MobiusEditor.Model
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{
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public enum InfantryStoppingType
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{
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Center = 0,
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UpperLeft = 1,
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UpperRight = 2,
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LowerLeft = 3,
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LowerRight = 4
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}
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public class Infantry : INotifyPropertyChanged, ICloneable
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{
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public event PropertyChangedEventHandler PropertyChanged;
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public InfantryGroup InfantryGroup { get; set; }
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private InfantryType type;
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public InfantryType Type { get => type; set => SetField(ref type, value); }
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private HouseType house;
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public HouseType House { get => house; set => SetField(ref house, value); }
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private int strength;
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public int Strength { get => strength; set => SetField(ref strength, value); }
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private DirectionType direction;
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public DirectionType Direction { get => direction; set => SetField(ref direction, value); }
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private string mission;
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public string Mission { get => mission; set => SetField(ref mission, value); }
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private string trigger = Model.Trigger.None;
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public string Trigger { get => trigger; set => SetField(ref trigger, value); }
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public Color Tint { get; set; } = Color.White;
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public Infantry(InfantryGroup infantryGroup)
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{
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InfantryGroup = infantryGroup;
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}
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public Infantry Clone()
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{
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return new Infantry(InfantryGroup)
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{
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Type = Type,
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House = House,
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Strength = Strength,
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Direction = Direction,
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Trigger = Trigger,
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Mission = Mission,
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};
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}
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protected bool SetField<T>(ref T field, T value, [CallerMemberName] string propertyName = null)
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{
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if (EqualityComparer<T>.Default.Equals(field, value))
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{
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return false;
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}
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field = value;
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OnPropertyChanged(propertyName);
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return true;
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}
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protected void OnPropertyChanged(string propertyName) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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object ICloneable.Clone()
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{
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return Clone();
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}
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}
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public class InfantryGroup : ICellOverlapper, ICellOccupier
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{
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private static readonly Point[] stoppingLocations = new Point[Globals.NumInfantryStops];
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public Rectangle OverlapBounds => new Rectangle(-1, -1, 3, 3);
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public bool[,] OccupyMask => new bool[1, 1] { { true } };
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public readonly Infantry[] Infantry = new Infantry[Globals.NumInfantryStops];
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static InfantryGroup()
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{
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stoppingLocations[(int)InfantryStoppingType.Center] = new Point(Globals.PixelWidth / 2, Globals.PixelHeight / 2);
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stoppingLocations[(int)InfantryStoppingType.UpperLeft] = new Point(Globals.PixelWidth / 4, Globals.PixelHeight / 4);
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stoppingLocations[(int)InfantryStoppingType.UpperRight] = new Point(3 * Globals.PixelWidth / 4, Globals.PixelHeight / 4);
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stoppingLocations[(int)InfantryStoppingType.LowerLeft] = new Point(Globals.PixelWidth / 4, 3 * Globals.PixelHeight / 4);
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stoppingLocations[(int)InfantryStoppingType.LowerRight] = new Point(3 * Globals.PixelWidth / 4, 3 * Globals.PixelHeight / 4);
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}
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public static IEnumerable<InfantryStoppingType> ClosestStoppingTypes(Point subPixel)
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{
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var stoppingDistances = new (InfantryStoppingType type, float dist)[stoppingLocations.Length];
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for (int i = 0; i < stoppingDistances.Length; ++i)
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{
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stoppingDistances[i] = ((InfantryStoppingType)i, new Vector2(subPixel.X - stoppingLocations[i].X, subPixel.Y - stoppingLocations[i].Y).LengthSquared());
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}
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return stoppingDistances.OrderBy(sd => sd.dist).Select(sd => sd.type);
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}
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}
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}
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