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https://github.com/electronicarts/CnC_Remastered_Collection.git
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September 16th patch update
DLL version incremented Beacon functionality added Support for loading screen match preview display Placeholder handling of new key-bindable mod commands
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+20
-2
@@ -946,8 +946,12 @@ void FootClass::Approach_Target(void)
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/*
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** If a suitable intermediate location was found, then head toward it.
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** Otherwise, head toward the enemy unit directly.
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** Infantry always head towards the target since they can enter a cell
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** in range, but still not be able to hit the target if the spot is out of range.
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*/
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if (found) {
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if (What_Am_I() == RTTI_INFANTRY) {
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Assign_Destination(TarCom);
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} else if (found) {
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Assign_Destination(::As_Target(trycell));
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} else {
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@@ -1005,6 +1009,20 @@ int FootClass::Mission_Guard_Area(void)
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ArchiveTarget = ::As_Target(Coord);
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}
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/*
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** Ensure units aren't trying to guard cells off the map.
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*/
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if (Target_Legal(NavCom) && Is_Target_Cell(NavCom)) {
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CELL cell = As_Cell(NavCom);
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int x = Cell_X(cell);
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int y = Cell_Y(cell);
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if (x < Map.MapCellX || y < Map.MapCellY || x >= (Map.MapCellX + Map.MapCellWidth) || y >= (Map.MapCellY + Map.MapCellHeight)) {
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Assign_Target(TARGET_NONE);
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Assign_Destination(TARGET_NONE);
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ArchiveTarget = ::As_Target(Coord);
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}
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}
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/*
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** If this is a bomber type infantry and the current target is a building, then go into
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** sabotage mode if not already.
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@@ -1311,7 +1329,7 @@ void FootClass::Active_Click_With(ActionType action, CELL cell)
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case ACTION_MOVE:
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if (AllowVoice) {
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COORDINATE coord = Map.Pixel_To_Coord(Get_Mouse_X(), Get_Mouse_Y());
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OutList.Add(EventClass(ANIM_MOVE_FLASH, PlayerPtr->Class->House, coord));
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OutList.Add(EventClass(ANIM_MOVE_FLASH, PlayerPtr->Class->House, coord, 1 << PlayerPtr->Class->House));
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}
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// Fall into next case.
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