September 16th patch update

DLL version incremented
Beacon functionality added
Support for loading screen match preview display
Placeholder handling of new key-bindable mod commands
This commit is contained in:
PG-SteveT
2020-09-16 10:03:04 -07:00
parent e37e174be1
commit fd05be35c1
68 changed files with 1313 additions and 267 deletions
+8 -4
View File
@@ -1510,11 +1510,13 @@ typedef enum AnimType : char {
ANIM_RAPT_DIE,
ANIM_CHEM_BALL, // Chemical warrior explosion.
ANIM_FLAG, // CTF flag.
ANIM_BEACON, // Beacon.
ANIM_FIRE_SMALL_VIRTUAL, // Small flame animation (virtual).
ANIM_FIRE_MED_VIRTUAL, // Medium flame animation (virtual).
ANIM_FIRE_MED2_VIRTUAL, // Medium flame animation (oranger) (virtual).
ANIM_FIRE_TINY_VIRTUAL, // Very tiny flames (virtual).
ANIM_FIRE_SMALL_VIRTUAL, // Small flame animation (virtual).
ANIM_FIRE_MED_VIRTUAL, // Medium flame animation (virtual).
ANIM_FIRE_MED2_VIRTUAL, // Medium flame animation (oranger) (virtual).
ANIM_FIRE_TINY_VIRTUAL, // Very tiny flames (virtual).
ANIM_BEACON_VIRTUAL, // Beacon (virtual).
ANIM_COUNT,
ANIM_FIRST=0
@@ -2309,6 +2311,8 @@ typedef enum VocType : char{
VOC_DINOATK1, // Dino attack sound.
VOC_DINODIE1, // Dino die sound.
VOC_BEACON, // Beacon sound.
#ifdef PETROGLYPH_EXAMPLE_MOD
VOC_NUKE_LOB, // Modded unit firing sound
#endif