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# Design System Inspired by PlayStation
---
version: alpha
name: PlayStation
description: |
A three-surface marketing system organized around alternating black, white, and PlayStation Blue chapters that scroll past the viewer like a console launch trailer. Each section has a single editorial purpose — hero photography, console product render, PS Plus tier callout, news strip — and each owns one of three full-bleed canvas modes. The chrome is unusually quiet for a gaming brand: bright PlayStation Blue (`#0070d1`) carries every primary CTA as a fully-rounded pill, the proprietary SST face renders display copy at a signature weight 300 (light) for an airy, premium feel, and a crisp 8px-radius secondary card system carries product info on either canvas mode. The system never decorates — no gradient backgrounds on chrome, no atmospheric mesh, no drop shadows beyond a faint section-divide. Imagery does all the heavy lifting: console glamour shots, game key art, and PS Plus tier illustrations occupy 60-90% of every section, with copy compressed into a small editorial slot.
## 1. Visual Theme & Atmosphere
colors:
primary: "#0070d1"
primary-pressed: "#0064b7"
primary-active: "#004d8d"
on-primary: "#ffffff"
link-light: "#0064b7"
link-dark: "#53b1ff"
commerce: "#d53b00"
commerce-pressed: "#aa2f00"
commerce-link-base: "#d63d00"
on-commerce: "#ffffff"
ink: "#000000"
ink-deep: "#121314"
ink-elevated: "#181818"
charcoal: "#1f2024"
body-light: "rgba(0,0,0,0.6)"
mute-light: "#6b6b6b"
ash-light: "#cccccc"
body-dark: "rgba(255,255,255,0.7)"
mute-dark: "rgba(229,229,229,0.55)"
ash-dark: "rgba(229,229,229,0.2)"
canvas-light: "#ffffff"
surface-soft: "#f3f3f3"
surface-card: "#f5f7fa"
surface-filter: "rgba(245,247,250,0.3)"
canvas-dark: "#000000"
surface-dark-elevated: "#121314"
surface-dark-card: "#181818"
hairline-light: "#f3f3f3"
hairline-dark: "rgba(229,229,229,0.2)"
on-dark: "#ffffff"
on-dark-mute: "#cccccc"
warning: "#c81b3a"
ps-plus-gold-start: "#ffce21"
ps-plus-gold-mid: "#f5a623"
ps-plus-gold-end: "#ee8e00"
marathon-yellow: "#deff20"
PlayStation.com carries itself like the marketing wing of a premium consumer-electronics brand that happens to sell entertainment. The page is organized as a **vertical channel of alternating surfaces**: a near-black masthead and hero, a sequence of paper-white editorial panels in the middle, and a deep cobalt-blue footer that anchors the entire experience. Between those surface modes the site leans hard on photography and 3D product renders — the PS5 console, game cover art, DualSense controllers — letting the hardware do the emotional work while the chrome stays restrained.
typography:
display-xl:
fontFamily: PlayStation SST
fontSize: 54px
fontWeight: 300
lineHeight: 1.25
letterSpacing: -0.1px
display-lg:
fontFamily: PlayStation SST
fontSize: 44px
fontWeight: 300
lineHeight: 1.25
letterSpacing: 0.1px
display-md:
fontFamily: PlayStation SST
fontSize: 35px
fontWeight: 300
lineHeight: 1.25
letterSpacing: 0
heading-xl:
fontFamily: PlayStation SST
fontSize: 28px
fontWeight: 300
lineHeight: 1.25
letterSpacing: 0.1px
heading-lg:
fontFamily: PlayStation SST
fontSize: 22px
fontWeight: 300
lineHeight: 1.25
letterSpacing: 0.1px
heading-md:
fontFamily: PlayStation SST
fontSize: 18px
fontWeight: 600
lineHeight: 1
letterSpacing: 0
body-md:
fontFamily: PlayStation SST
fontSize: 18px
fontWeight: 400
lineHeight: 1.5
letterSpacing: 0.1px
body-strong:
fontFamily: PlayStation SST
fontSize: 18px
fontWeight: 500
lineHeight: 1.25
letterSpacing: 0.4px
body-sm:
fontFamily: PlayStation SST
fontSize: 16px
fontWeight: 400
lineHeight: 1.5
letterSpacing: 0
caption-md:
fontFamily: PlayStation SST
fontSize: 14px
fontWeight: 400
lineHeight: 1.5
letterSpacing: 0
caption-sm:
fontFamily: PlayStation SST
fontSize: 12px
fontWeight: 500
lineHeight: 1.5
letterSpacing: 0
link-md:
fontFamily: PlayStation SST
fontSize: 18px
fontWeight: 400
lineHeight: 1.5
letterSpacing: 0
button-lg:
fontFamily: PlayStation SST
fontSize: 18px
fontWeight: 700
lineHeight: 1.25
letterSpacing: 0.45px
button-md:
fontFamily: PlayStation SST
fontSize: 14px
fontWeight: 700
lineHeight: 1.25
letterSpacing: 0.324px
The signature typographic move is **SST Light (weight 300) at large sizes**. Sony's custom SST family is used from 22px up to 54px in weight 300, giving display headlines a whispered, elegant quality that feels closer to a luxury watch ad than a game store. That "quiet authority" is the exact opposite of The Verge's Manuka shout or Wired's newsstand density — PlayStation wants the type to recede and the product to lead. Body and UI lean on weights 500700, but the *display* voice is consistently thin and calm.
rounded:
none: 0px
sm: 4px
md: 8px
lg: 16px
full: 9999px
The one place restraint breaks is **interaction**. Every primary button has the same hover move: fill swaps to an electric cyan `#1eaedb`, a 2px white border appears, a 2px PlayStation-blue outer ring blooms behind it, and the entire button **scales up 1.2×**. That combination of color pop, border, ring, and lift-scale is a signature move unique to Sony among major brands — a miniature "power-on" animation that the site repeats hundreds of times across a single page.
spacing:
xxs: 4px
xs: 8px
sm: 12px
md: 16px
lg: 24px
xl: 32px
xxl: 48px
section: 96px
components:
button-primary:
backgroundColor: "{colors.primary}"
textColor: "{colors.on-primary}"
typography: "{typography.button-lg}"
rounded: "{rounded.full}"
padding: 12px 28px
height: 48px
button-primary-pressed:
backgroundColor: "{colors.primary-pressed}"
textColor: "{colors.on-primary}"
typography: "{typography.button-lg}"
rounded: "{rounded.full}"
button-commerce:
backgroundColor: "{colors.commerce}"
textColor: "{colors.on-commerce}"
typography: "{typography.button-lg}"
rounded: "{rounded.full}"
padding: 12px 28px
height: 48px
button-commerce-pressed:
backgroundColor: "{colors.commerce-pressed}"
textColor: "{colors.on-commerce}"
typography: "{typography.button-lg}"
rounded: "{rounded.full}"
button-secondary-light:
backgroundColor: "transparent"
textColor: "{colors.ink}"
typography: "{typography.button-lg}"
rounded: "{rounded.full}"
padding: 12px 28px
height: 48px
button-secondary-dark:
backgroundColor: "transparent"
textColor: "{colors.on-dark}"
typography: "{typography.button-lg}"
rounded: "{rounded.full}"
padding: 12px 28px
height: 48px
button-disabled:
backgroundColor: "{colors.surface-soft}"
textColor: "{colors.ash-light}"
rounded: "{rounded.full}"
text-input:
backgroundColor: "{colors.canvas-light}"
textColor: "{colors.ink}"
typography: "{typography.body-md}"
rounded: "{rounded.sm}"
padding: 12px 16px
height: 48px
text-input-focused:
backgroundColor: "{colors.canvas-light}"
textColor: "{colors.ink}"
rounded: "{rounded.sm}"
filter-pill:
backgroundColor: "{colors.surface-filter}"
textColor: "{colors.ink}"
typography: "{typography.button-md}"
rounded: "{rounded.full}"
padding: 8px 16px
filter-pill-active:
backgroundColor: "{colors.canvas-light}"
textColor: "{colors.ink}"
typography: "{typography.button-md}"
rounded: "{rounded.full}"
product-card:
backgroundColor: "{colors.surface-card}"
textColor: "{colors.ink}"
typography: "{typography.body-md}"
rounded: "{rounded.md}"
padding: 24px
product-card-dark:
backgroundColor: "{colors.surface-dark-card}"
textColor: "{colors.on-dark}"
typography: "{typography.body-md}"
rounded: "{rounded.md}"
padding: 24px
game-tile:
backgroundColor: "{colors.surface-dark-elevated}"
textColor: "{colors.on-dark}"
typography: "{typography.body-sm}"
rounded: "{rounded.md}"
padding: 0px
feature-card:
backgroundColor: "{colors.canvas-light}"
textColor: "{colors.ink}"
typography: "{typography.body-md}"
rounded: "{rounded.md}"
padding: 32px
hero-band-blue:
backgroundColor: "{colors.primary}"
textColor: "{colors.on-primary}"
typography: "{typography.display-md}"
rounded: "{rounded.none}"
padding: 96px 48px
hero-band-dark:
backgroundColor: "{colors.canvas-dark}"
textColor: "{colors.on-dark}"
typography: "{typography.display-xl}"
rounded: "{rounded.none}"
padding: 96px 48px
hero-band-light:
backgroundColor: "{colors.canvas-light}"
textColor: "{colors.ink}"
typography: "{typography.display-xl}"
rounded: "{rounded.none}"
padding: 96px 48px
ps-plus-banner:
backgroundColor: "{colors.surface-dark-elevated}"
textColor: "{colors.on-dark}"
typography: "{typography.heading-xl}"
rounded: "{rounded.md}"
padding: 48px 32px
carousel-paddle:
backgroundColor: "rgba(255,255,255,0.16)"
textColor: "{colors.on-dark}"
rounded: "{rounded.full}"
size: 48px
pagination-dot:
backgroundColor: "{colors.ash-dark}"
rounded: "{rounded.full}"
size: 8px
pagination-dot-active:
backgroundColor: "{colors.on-dark}"
rounded: "{rounded.full}"
size: 8px
badge-info:
backgroundColor: "{colors.primary}"
textColor: "{colors.on-primary}"
typography: "{typography.caption-sm}"
rounded: "{rounded.full}"
padding: 4px 10px
primary-nav:
backgroundColor: "{colors.canvas-dark}"
textColor: "{colors.on-dark}"
typography: "{typography.body-strong}"
rounded: "{rounded.none}"
height: 48px
sub-nav:
backgroundColor: "{colors.canvas-dark}"
textColor: "{colors.on-dark}"
typography: "{typography.caption-md}"
rounded: "{rounded.none}"
height: 40px
footer-section:
backgroundColor: "{colors.primary}"
textColor: "{colors.on-primary}"
typography: "{typography.caption-md}"
rounded: "{rounded.none}"
padding: 48px 32px
support-search-bar:
backgroundColor: "{colors.canvas-light}"
textColor: "{colors.ink}"
typography: "{typography.body-md}"
rounded: "{rounded.full}"
padding: 12px 24px
height: 56px
support-row:
backgroundColor: "{colors.canvas-light}"
textColor: "{colors.ink}"
typography: "{typography.body-md}"
rounded: "{rounded.none}"
padding: 16px 0px
link-inline:
textColor: "{colors.link-light}"
typography: "{typography.link-md}"
---
## Overview
PlayStation's marketing system reads like a console launch trailer scrolling past the viewer in chapters. Each section is a full-bleed band — pure black `{colors.canvas-dark}`, true white `{colors.canvas-light}`, or PlayStation Blue `{colors.primary}` — and each chapter owns one editorial moment: hero console photography, a games-coming-soon strip, the PlayStation Plus tier banner, the "30 Years of PlayStation" anniversary band, the news strip from the PlayStation Blog. There is no decorative chrome between chapters; the section background change IS the divider. Sections stack at `{spacing.section}` (96px) rhythm with the next band's color taking over the page edge-to-edge.
The system has two distinct surface modes that alternate down the page: a **dark canvas mode** for editorial product moments (hero, "ON PLAYSTATION" band, marathon game pages) and a **light canvas mode** for utility surfaces (PS5 games listing, support pages, news index). Both modes use the same chrome vocabulary — fully-rounded `{rounded.full}` pill buttons, 8px-radius `{rounded.md}` cards, the proprietary PlayStation SST face — only the surface and on-surface colors change. The third surface mode is the **PlayStation Blue band** (`{colors.primary}``#0070d1`) reserved for the highest-priority moments: the Marathon launch CTA strip, the footer, and any "Action Required" banner.
The typography is the system's most distinctive choice. PlayStation SST renders display headlines at **weight 300** (light) — unusual for a gaming brand that could easily reach for bold geometric display faces. The light weight gives the chrome an airy, almost editorial quality that lets the imagery speak; copy is information rather than decoration. Heading sizes drop in tight increments (54 → 44 → 35 → 28 → 22 → 18) and body settles at 18px with 1.5 line-height for comfortable long-form reading on support and games pages.
**Key Characteristics:**
- Three-surface channel layout: near-black hero, paper-white content, cobalt-blue footer — alternating, never blending
- SST weight 300 at 2254px for display — "quiet authority" headlines that let product photography lead
- PlayStation Blue `#0070cc` as the brand anchor; cyan `#1eaedb` reserved exclusively for hover/focus states
- Every interactive element scales 1.2× on hover — a signature "power-on" lift unique to PlayStation
- Pill buttons at full 999px radius; card art in rounded 1224px rectangles
- Commerce-orange `#d53b00` used exclusively for PlayStation Store / buy-state CTAs
- Wide breakpoint coverage up to 2120px — the site scales all the way to 4K-TV browsing contexts
- Three-canvas chapter system: `{colors.canvas-dark}` (black), `{colors.canvas-light}` (white), `{colors.primary}` (PlayStation Blue) alternating down the page
- PlayStation Blue (`{colors.primary}``#0070d1`) is the universal primary CTA — fully-rounded pill at `{rounded.full}` (9999px)
- Commerce orange (`{colors.commerce}``#d53b00`) is the secondary CTA reserved for "Buy now" / "Pre-order" / store actions
- PlayStation SST display tier renders at **weight 300** with -0.1px to +0.4px tracking — the brand's signature airy editorial voice
- 8px-radius (`{rounded.md}`) for product cards and feature panels; 4px-radius (`{rounded.sm}`) for inputs; pills (`{rounded.full}`) for every CTA
- Game tiles, console renders, and PS Plus tier illustrations occupy 60-90% of each section — imagery does the storytelling
- Color-block page rhythm (one observed band sequence): dark hero → light console showcase → dark "Great PS4 & PS5 games" rail → light "Discover PlayStation Plus" tier band → light "30 years of PlayStation" callout → dark "ON PLAYSTATION" band → light news strip → blue footer
## 2. Color Palette & Roles
## Colors
### Primary (Brand Anchor)
- **PlayStation Blue** (`#0070cc`): The brand's anchor color. Used on the primary footer, inline links, primary button fills on dark surfaces, and every "official" marker. Treat this as immovable — it is the color the brand is most associated with in consumer memory.
- **Console Black** (`#000000`): Pure black for the masthead, hero backdrops, and product presentation zones. PlayStation uses black to frame hardware the way a museum uses black to frame a sculpture.
> **Source pages:** `/en-tr/` (home), `/en-tr/ps5/games/` (PS5 games listing), `/en-tr/games/marathon/` (single game page), `/tr-tr/support/account/` (support center). The chrome palette is identical across all four pages; the support page uses the light-canvas mode exclusively while marketing pages alternate.
### Secondary & Accent
- **PlayStation Cyan** (`#1eaedb`): The interaction color. Applied ONLY to hover, focus, and active states of buttons and links. Never appears as a default background or a text color at rest. Pair with a 2px `#ffffff` border and a 2px `#0070cc` outer ring on hover for the full signature treatment.
- **Link Hover Blue** (`#1883fd`): The brighter variant used on inline text-link hovers. Distinct from Cyan — this is the link color, Cyan is the button color.
- **Dark Link Blue** (`#0068bd`): The link color at rest on light surfaces — a slightly more saturated cousin of the brand blue.
### Brand & Accent
- **PlayStation Blue** (`{colors.primary}``#0070d1`): the brand's universal primary. Every primary CTA pill, the active filter chip, the footer surface, badge fills, and inline link color on dark surfaces.
- **PlayStation Blue Pressed** (`{colors.primary-pressed}``#0064b7`): pressed state for the primary pill — also doubles as the inline link color on light surfaces.
- **PlayStation Blue Active** (`{colors.primary-active}``#004d8d`): deeply-pressed state for the primary button.
- **Commerce Orange** (`{colors.commerce}``#d53b00`): the secondary CTA reserved for store/buy/pre-order actions. The only warm color in the system.
- **Commerce Orange Pressed** (`{colors.commerce-pressed}``#aa2f00`): pressed state for commerce buttons.
- **Marathon Yellow** (`{colors.marathon-yellow}``#deff20`): a single high-saturation game-page accent extracted from Marathon's product palette — used only inside the dedicated `/marathon/` game page chrome and not part of the system's general accent vocabulary.
### Surface & Background
- **Paper White** (`#ffffff`): Primary content canvas for editorial panels between the masthead and footer.
- **Ice Mist** (`#f5f7fa`): The atmospheric end-stop of the light section-gradient. Used subtly behind certain panels to lift them off pure white.
- **Divider Tint** (`#f3f3f3`): The quiet horizontal-rule color between content rows.
- **Masthead Black** (`#000000`): Top nav and hero canvas — reserved for product-forward zones.
- **Shadow Black** (`#121314`): The starting anchor of the dark section-gradient when a panel needs atmospheric depth.
- **Filter Mist** (`rgba(245, 247, 250, 0.3)`): Translucent background used behind sticky filter bars — the only "glassmorphism" moment on the site.
### Surface
- **Canvas Dark** (`{colors.canvas-dark}``#000000`): pure black hero band, primary nav background, footer base. The dominant surface for editorial product moments.
- **Surface Dark Elevated** (`{colors.surface-dark-elevated}``#121314`): inset dark panels, PS Plus tier banner background, "ON PLAYSTATION" gradient end.
- **Surface Dark Card** (`{colors.surface-dark-card}``#181818`): game tile fill, dark product card background.
- **Canvas Light** (`{colors.canvas-light}``#ffffff`): true white console-showcase band, support page body, news strip background.
- **Soft Surface** (`{colors.surface-soft}``#f3f3f3`): hairline-soft band fill on light pages, divider rule on light surfaces.
- **Surface Card** (`{colors.surface-card}``#f5f7fa`): cool-blue-tinted product card and tier-card background on light canvas.
- **Surface Filter** (`{colors.surface-filter}``rgba(245,247,250,0.3)`): translucent fill for filter-pill default state on light canvas.
- **Hairline Light** (`{colors.hairline-light}``#f3f3f3`): 1px divider rule on light pages.
- **Hairline Dark** (`{colors.hairline-dark}``rgba(229,229,229,0.2)`): translucent 1px divider on dark canvas.
### Neutrals & Text
- **Display Ink** (`#000000`): Primary display headlines on white surfaces.
- **Deep Charcoal** (`#1f1f1f`): Body headlines and link color at rest — slightly softer than pure black to reduce visual ring on large blocks.
- **Body Gray** (`#6b6b6b`): Secondary body text and metadata.
- **Mute Gray** (`#cccccc`): Tertiary labels, disabled states.
- **Placeholder Ink** (`rgba(0, 0, 0, 0.6)`): Form placeholder text — 60% black, not a separate gray value.
- **Inverse White** (`#ffffff`): Primary text on dark and blue surfaces.
- **Dark-Link Blue** (`#53b1ff`): The link color at rest on dark/black surfaces — a lighter airborne variant of PlayStation Blue for legibility on black.
### Text
- **Ink** (`{colors.ink}``#000000`): primary text on `{colors.canvas-light}`. Headlines, button text, support body.
- **Ink Deep** (`{colors.ink-deep}``#121314`): warmer near-black for in-card titles on dark surfaces and deep-shadow gradients.
- **Ink Elevated** (`{colors.ink-elevated}``#181818`): the lightest of the dark-canvas inks, used for elevated card backgrounds.
- **Body Light** (`{colors.body-light}``rgba(0,0,0,0.6)`): translucent body text on light canvas — the system's default paragraph color.
- **Mute Light** (`{colors.mute-light}``#6b6b6b`): metadata text and footer link captions on light canvas.
- **Ash Light** (`{colors.ash-light}``#cccccc`): disabled-state text and lowest-emphasis utility on light surfaces.
- **On Dark** (`{colors.on-dark}``#ffffff`): primary text on `{colors.canvas-dark}` — headlines, button text on dark hero bands.
- **Body Dark** (`{colors.body-dark}``rgba(255,255,255,0.7)`): translucent body text on dark canvas.
- **On Dark Mute** (`{colors.on-dark-mute}``#cccccc`): secondary text and disabled state on dark surfaces.
- **Mute Dark** (`{colors.mute-dark}``rgba(229,229,229,0.55)`): captions and metadata on dark canvas.
### Semantic & Commerce
- **Commerce Orange** (`#d53b00`): Reserved for PlayStation Store buy-state CTAs, price callouts, and "on sale" badges. The only warm color on the site — use sparingly and never outside a commerce context.
- **Commerce Orange Active** (`#aa2f00`): The pressed/active state of commerce buttons.
- **Warning Red** (`#c81b3a`): Form errors and destructive-action warnings.
- **Shadow Wash 80** (`rgba(0, 0, 0, 0.8)`): The dramatic scrim used behind hero text on product photography.
- **Shadow Wash 16** (`rgba(0, 0, 0, 0.16)`): Low-weight elevation ring on cards.
- **Shadow Wash 08** (`rgba(0, 0, 0, 0.08)`): Featherweight card elevation — barely visible but separates white panels from white background.
- **Shadow Wash 06** (`rgba(0, 0, 0, 0.06)`): The lightest shadow in the system.
### Semantic
- **Warning** (`{colors.warning}``#c81b3a`): validation errors and destructive confirmation copy.
- **Link Light** (`{colors.link-light}``#0064b7`): inline body-prose anchor link on light canvas — same hex as `{colors.primary-pressed}`.
- **Link Dark** (`{colors.link-dark}``#53b1ff`): inline body-prose anchor link on dark canvas — a brightened blue for dark-mode legibility.
### Gradient System
PlayStation uses **two section gradients** and nothing else:
- **Light Section Gradient**: from `#ffffff``#f5f7fa` — an almost-imperceptible wash that quietly lifts a panel off the canvas.
- **Dark Section Gradient**: from `#121314``#000000` — a short vertical wash that gives hero panels a subtle vignette without introducing any hue shift.
### Brand Gradient
- **PlayStation Plus Gold Gradient** — a horizontal three-stop gold gradient `{colors.ps-plus-gold-start}` (`#ffce21`) → `{colors.ps-plus-gold-mid}` (`#f5a623`) → `{colors.ps-plus-gold-end}` (`#ee8e00`) that anchors the PS Plus banner on the home page. The only gradient in the system; reserved exclusively for PS Plus chrome.
Both gradients are used **only as section backgrounds**, never inside components. There are no gradient buttons, no gradient text, no glowing halos. The brand is blue — not blue-to-purple, not blue-to-cyan.
## 3. Typography Rules
## Typography
### Font Family
- **SST** / **Playstation SST** (Sony, proprietary) — fallback: `Arial`, `Helvetica`. Sony's custom global typeface, designed by Toshi Omagari and Akira Kobayashi. Covers weights 300 / 500 / 600 / 700 across the homepage. The weight **300 at 2254px** is PlayStation's typographic signature.
- **SST (condensed / alternate)** — fallback: `helvetica`, `arial`. A compressed variant used in a handful of UI modules where width matters.
- **Arial** — utility fallback for the rare button variant that renders in system sans.
- **PlayStation SST** is the proprietary brand sans-serif used across every text role on the site. It carries weights 300 (light), 400 (regular), 500 (medium), 600 (semibold), and 700 (bold), and falls back through `sst``Arial``Helvetica`. The brand's distinctive choice is using **weight 300 (light) for display headlines** — unusual for a gaming brand and the source of the system's editorial, airy character.
- **SST** appears as a secondary cut for in-product surfaces, falling back to Helvetica → Arial.
### Hierarchy
| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes |
|---|---|---|---|---|---|---|
| Hero Display (XL) | SST | 54px / 3.38rem | 300 | 1.25 | -0.1px | The biggest SST moment on the page — quiet-weight luxury headline |
| Hero Display (L) | SST | 44px / 2.75rem | 300 | 1.25 | 0.1px | Secondary hero headlines |
| Large Display | SST | 35px / 2.20rem | 300 | 1.25 | | Feature panel headlines |
| Mid Display | SST | 28px / 1.75rem | 300 | 1.25 | 0.1px | Section headings |
| Compact Display | SST | 22px / 1.38rem | 300 | 1.25 | 0.1px | Module titles — still in light weight 300 |
| Playstation SST Sub | Playstation SST | 22.5px / 1.41rem | 400 | 1.30 | | Promotional sub-heading |
| UI Heading Small | SST | 18px / 1.13rem | 600 | 1.00 | — | Tight UI headings |
| Button / CTA | SST | 18px / 1.13rem | 500 | 1.25 | 0.4px | Primary button label |
| Button / Emphasized | SST | 18px / 1.13rem | 700 | 1.25 | 0.45px | Higher-emphasis CTAs (buy, subscribe) |
| Button Serif | SST | 18px / 1.13rem | 600 | 1.50 | | Secondary button label |
| Body Relaxed | SST | 18px / 1.13rem | 400 | 1.50 | 0.1px | Standard reading body |
| Link Body | SST | 18px / 1.13rem | 400 | 1.50 | | Inline link text |
| Compact Button | SST | 14px / 0.88rem | 700 | 1.25 | 0.324px | Mini CTAs in cards |
| Utility Caption | SST | 14px / 0.88rem | 500 | 1.50 | — | Captions, tag labels |
| Caption Body | SST | 14px / 0.88rem | 400 | 1.50 | — | Standard metadata |
| Playstation Caption Bold | Playstation SST | 14px / 0.88rem | 700 | 1.40 | — | Emphasized caption |
| Playstation Caption Mid | Playstation SST | 14px / 0.88rem | 600 | 1.40 | — | Semi-bold caption |
| Playstation Button | Playstation SST | 14.4px / 0.90rem | 700 | 1.00 | 0.144px | UI button with tight leading |
| Playstation Tab | Playstation SST | 14px / 0.88rem | 400 | 1.10 | 0.14px | Tab/pill label |
| Playstation Compact Caption | Playstation SST | 12.8px / 0.80rem | 400 | 1.10 | — | Smallest UI caption |
| Micro Caption | SST | 12px / 0.75rem | 500 | 1.50 | — | Footer microcopy, legal text |
| Compact Caption Bold | SST | 12.06px / 0.75rem | 700 | 1.50 | — | Emphasized micro text |
| Token | Size | Weight | Line Height | Letter Spacing | Use |
|---|---|---|---|---|---|
| `{typography.display-xl}` | 54px | 300 | 1.25 | -0.1px | Hero headline ("Discover all PS5 consoles and accessories") |
| `{typography.display-lg}` | 44px | 300 | 1.25 | 0.1px | Section headline ("Great PS4 & PS5 games out now or coming soon") |
| `{typography.display-md}` | 35px | 300 | 1.25 | 0 | Mid-section headline, game-page sub-hero |
| `{typography.heading-xl}` | 28px | 300 | 1.25 | 0.1px | "30 Years of PlayStation" callout, in-band sub-heading |
| `{typography.heading-lg}` | 22px | 300 | 1.25 | 0.1px | News card title, support category title |
| `{typography.heading-md}` | 18px | 600 | 1 | 0 | Card label, navigation menu heading, in-product strong title |
| `{typography.body-md}` | 18px | 400 | 1.5 | 0.1px | Body copy, paragraph text, support article body |
| `{typography.body-strong}` | 18px | 500 | 1.25 | 0.4px | Inline emphasis, primary nav link, button label (large) |
| `{typography.body-sm}` | 16px | 400 | 1.5 | 0 | Card description, secondary body |
| `{typography.caption-md}` | 14px | 400 | 1.5 | 0 | Footer link, metadata, sub-nav text |
| `{typography.caption-sm}` | 12px | 500 | 1.5 | 0 | Smallest utility text, badge label |
| `{typography.link-md}` | 18px | 400 | 1.5 | 0 | Inline body-prose anchor link |
| `{typography.button-lg}` | 18px | 700 | 1.25 | 0.45px | Primary CTA pill |
| `{typography.button-md}` | 14px | 700 | 1.25 | 0.324px | Compact pill, filter chip, secondary CTA |
### Principles
- **Weight 300 at large sizes is the voice.** PlayStation is the only major console brand that uses a light-weight display for its hero headlines. Resist the urge to "upgrade" display type to 500 or 700 — the quietness is the personality.
- **Weight jumps at the UI layer.** Below 18px the system shifts to 500700 for legibility. The weight gradient from 300 (display) → 400 (body) → 500 (captions) → 700 (buttons) is the hierarchy.
- **Letter-spacing is barely-there.** Most values are 0.10.45px, either positive or slightly negative. The `-0.1px` on the 54px hero tightens the display type just enough to read as "designed" without becoming a typographic statement.
- **Two SST casings.** "SST" and "Playstation SST" are functionally the same family with slightly different metric sets (Playstation SST is tighter at small sizes). Treat them as interchangeable for purposes outside Sony's internal licensing.
- **No all-caps.** Unlike The Verge or Wired, PlayStation rarely uses UPPERCASE labels. Kickers and tags stay in title case or sentence case — another "quiet authority" move.
- **No serif anywhere.** The entire system is sans. There is no print-voice counterpoint.
The hierarchy works on a 1.25-line-height ladder almost exclusively — even body sits at 1.5 instead of the typical 1.6 — which keeps long-form support pages tight and console showcases efficient. The weight contrast between display (300) and button (700) is dramatic: a single 18px chrome line might host a heavyweight CTA next to a feather-light 22px headline, giving the system its editorial gaming-magazine feel.
## 4. Component Stylings
### Note on Font Substitutes
PlayStation SST is proprietary. The closest open-source substitutes:
- **Roboto Light (300)** for the display tier — its slightly looser letter-spacing matches SST's display optical fit.
- **Inter** at weights 400/500/600 for body and chrome — the closest geometric sans match for SST's body cut.
- **Source Sans Pro Light (300)** as an alternative for the display tier when Roboto reads too utilitarian.
### Buttons
When substituting, preserve the +0.1px to +0.45px tracking on display and button tiers — the spacing is part of what makes PlayStation SST feel premium at the light weight.
**Primary — PlayStation Blue Pill**
- Background: `#0070cc` (PlayStation Blue)
- Text: `#ffffff`, SST 18px / 500 / 0.4px tracking
- Border: none at rest
- Border radius: `999px` — full pill
- Padding: ~`12px 24px` (variable based on size class)
- Outline: `rgb(255, 255, 255) none 0px` at rest
- **Hover (signature move)**:
- Background fills to `#1eaedb` (PlayStation Cyan)
- Text stays `#ffffff`
- 2px `#ffffff` border appears
- 2px `#0070cc` outer ring shadow blooms (`0 0 0 2px #0070cc`)
- `transform: scale(1.2)` — the button actually grows 20%
- Active: `opacity: 0.6` — a quick dim to signal press
- Focus: Same as hover, but the ring turns into `rgb(0, 114, 206) 0px 0px 0px 2px` focus shadow
- Transition: ~180ms ease on background, transform, and shadow
**Secondary — White Outline on Dark**
- Background: `#ffffff`
- Text: `#0172ce` (PlayStation Blue variant)
- Border: `2px outset #000000` — a genuine `outset` border, which is extremely rare in modern CSS
- Radius: varies (often `999px` or `36px`)
- Padding: `16px 20px`
- Hover: same signature cyan fill + scale(1.2) + ring treatment
- Focus: same ring treatment
**Commerce Orange**
- Background: `#d53b00` (Commerce Orange)
- Text: `#ffffff`, SST 18px / 700 / 0.45px tracking
- Border radius: `999px` — pill
- Used only on PS Store / Buy / Subscribe Plus CTAs
- Active: background darkens to `#aa2f00`
- Hover: follows the cyan-invert rule like all other buttons (NOT an orange-specific hover)
**Transparent Ghost**
- Background: transparent
- Text: `#1f1f1f` (Deep Charcoal)
- Border: `1px solid #dedede`
- Padding: `0 10px` (tight, nav-optimized)
- Hover: cyan fill, white text, 2px white border, scale(1.2)
- Active: text shifts to `#0072ce`, opacity 0.6
**Icon Circle**
- Background: `rgba(0, 0, 0, 0.2)` on photography; `#ffffff` on light surfaces
- Border radius: `100%` — perfect circle
- Used for carousel prev/next arrows and share buttons
- Hover: lightens to `var(--color-role-backgrounds-primary-link-hover)` (roughly `#e5e5e5` on light)
**Mini CTA (In-card)**
- SST 14px / 700 / 0.324px tracking
- Padding ~8px 16px
- Radius: `999px`
- Used inside game cards for "Buy Now" / "Add to Cart" mini CTAs
### Cards & Containers
**Hero Card (Game Feature)**
- Background: photography/render — usually black-anchored
- Border radius: `24px` or `19px` for feature cards
- Padding: 3248px interior
- Shadow: `rgba(0, 0, 0, 0.8) 0px 5px 9px 0px` — a dramatic drop-shadow only used when a card overlaps the hero photography
- Hover: subtle scale transform, cyan outline appears on primary CTA
**Game Cover Tile**
- Background: game cover art, unpadded
- Border radius: `12px` or `13px` (images) / `19px` (card frame)
- Shadow: `rgba(0, 0, 0, 0.08) 0px 5px 9px 0px` — feather-weight elevation
- Hover: the card's primary CTA lights up cyan, the card itself may scale 1.02×
- Transition: 200ms ease on transform
**Content Panel (White)**
- Background: `#ffffff` or the light section gradient `#ffffff → #f5f7fa`
- Border: typically none; separated from neighbors by spacing and subtle shadows
- Radius: `12px``24px` depending on panel hierarchy
- Shadow: `rgba(0, 0, 0, 0.06) 0px 5px 9px 0px` — the lightest in the system
**Dark Card on Dark**
- Background: `rgba(0, 0, 0, 0.2)` over photography
- Border radius: `6px` (compact) or `24px` (feature)
- Used for "press kit" or "stat block" inlays over hero video
### Inputs & Forms
- **Default**: `#ffffff` background, `1px solid #cccccc` border, `3px` border radius (tighter than the rest of the system — inputs are the one place where PlayStation gets genuinely compact), SST 16px text in `#1f1f1f`, placeholder `rgba(0, 0, 0, 0.6)`.
- **Focus**: 2px `#0070cc` focus ring via `box-shadow: 0 0 0 2px #0070cc`. No border-color change — the ring does the work.
- **Error**: border and text shift to `#c81b3a` (Warning Red), inline error text below in the same red.
- **Transition**: ~180ms ease on border and shadow.
### Navigation
- **Top nav**: black (`#000000`) full-bleed strip with the PlayStation logo (white) left-aligned, category links centered in SST 1416px / 500, and a small "Sign In" CTA right-aligned.
- **Hover on nav link**: color transitions from `#ffffff` to `#1883fd` (Link Hover Blue), no underline.
- **Active section**: marked by a subtle 2px underline in `#0070cc`.
- **Mobile**: nav collapses to a hamburger drawer. Inside the drawer, links stack vertically with 16px gaps and 20px horizontal padding.
- **Sticky behavior**: the nav stays pinned at the top on scroll; when it enters a light-surface zone it **does not invert** — it stays black-backed throughout.
### Image Treatment
- **Aspect ratios**: 16:9 hero video/photography, 1:1 console renders, 3:4 game cover art, 4:3 lifestyle imagery.
- **Corners**: rounded to `12px`, `13px`, or `24px` depending on card context. Game covers get `612px`, hero images get `24px`.
- **Full-bleed**: only in the masthead hero and footer promotional banners. Everything else sits inside a padded content column.
- **Shadow**: dramatic `rgba(0, 0, 0, 0.8) 0 5px 9px 0` drop on heroes, feather `rgba(0, 0, 0, 0.06) 0 5px 9px 0` on grid tiles.
- **Hover**: image stays static, the card frame and primary CTA respond.
- **Lazy loading**: `loading="lazy"` on everything below the fold, `eager` on the masthead hero.
### Game Store Pill (Distinctive)
- Background: `#ffffff`
- Text: `#000000`, SST 14px / 500
- Padding: `14px 18px`
- Radius: `9999px` — full pill
- A neutral pill tag that sits next to game covers to label platform ("PS5", "PS4", "PSVR2"). White-on-dark contrast.
## 5. Layout Principles
## Layout
### Spacing System
- **Base unit**: 8px.
- **Scale**: 1, 2, 3, 4.5, 5, 8, 9, 10, 12, 14, 15, 16, 18, 20, 21px.
- **Section padding**: 4896px vertical between major panels. Hero-to-content transitions use the larger end.
- **Card padding**: 2032px interior. Feature hero cards can expand to 48px.
- **Inline spacing**: 812px between headline and deck, 1216px between deck and CTA.
- **Micro-scale**: The 1/2/3/4.5/5/9/10/12 values are used for pill padding, caption spacing, and border offsets — not for editorial rhythm.
- **Base unit:** 8px (with finer 4/12px steps for tight inline gaps).
- **Tokens (front matter):** `{spacing.xxs}` (4px) · `{spacing.xs}` (8px) · `{spacing.sm}` (12px) · `{spacing.md}` (16px) · `{spacing.lg}` (24px) · `{spacing.xl}` (32px) · `{spacing.xxl}` (48px) · `{spacing.section}` (96px).
- **Universal section rhythm:** every page in the set uses `{spacing.section}` (96px) as the vertical gap between major content blocks. Card grids use `{spacing.lg}` (24px) gutters; in-card padding sits at `{spacing.lg}` to `{spacing.xl}` depending on density.
- **Hero band padding:** 96px vertical / 48px horizontal — the largest spacing in the system, reserved for full-bleed surface chapters.
### Grid & Container
- **Max width**: ~1920px (dembrandt detected breakpoints up to 2120px). Container caps typically around `12801920px` depending on panel.
- **Column patterns**: 12-column responsive grid that resolves into 3/4/6-column game tile rows depending on hierarchy. Hero zones often span 12 columns; featured tiles sit in 6+3+3 or 4+4+4 configurations.
- **Outer padding**: 16px mobile → 48px tablet → 6496px desktop.
- **Gutters**: 1624px between columns, tighter (812px) inside tile clusters.
- **Max width:** ~1280px content area for body text on desktop with 24px gutters that expand to ~48px at ultrawide. Hero bands and game-tile rails go full-bleed with no max-width constraint on imagery.
- **Game tile carousel:** 4-up at desktop with horizontal scroll on the same row, collapsing to 3-up at 1024px and 2-up at 768px. Each tile uses 16:9 cover art at `{rounded.md}`.
- **Console showcase grid:** desktop 5-column thumbnail strip below the main hero render, collapsing to 3-up + horizontal scroll at tablet.
- **Support page:** desktop 2-column 30/70 split (sidebar nav + article body), collapsing to single-column with the sidebar promoted to a top accordion at mobile.
- **News strip:** 3-up card grid at desktop, 2-up at tablet, 1-up at mobile.
### Whitespace Philosophy
PlayStation treats whitespace like a luxury brand treats store lighting — as a premium signal. There is noticeably more vertical breathing room between modules than on any other major retail site, and the white editorial panels often hold only one headline + one image + one CTA at hero-scale padding. The effect is a "gallery pace" where each product gets its own room rather than competing in a grid of thumbnails.
Whitespace is structural and band-defined. The 96px `{spacing.section}` between chapters reads as silence between trailer cuts — there's no decorative wash, no gradient transition, no mid-section divider. Inside a section, content is left-aligned in a tight column with the imagery breathing in the right 60-70% of the band. Paragraph text is comfortable at 1.5 line-height but column widths stay narrow (~520px at desktop) to keep long-form copy readable.
### Border Radius Scale
- **2px** — cookie banner buttons and small admin UI
- **3px** — form inputs, tab panels (tighter than everything else — a deliberate "functional UI" cue)
- **6px** — compact buttons and inline images
- **12px** — standard game cover images and content images
- **13px** — certain figure wrappers (a 1px offset from 12px for nesting)
- **19px** — feature cards
- **20px** — inline tag spans
- **24px** — hero cards, primary feature frames
- **36px** — full-pill nav and secondary button variants
- **48px** — large feature buttons
- **999px / 100%** — full pill primary buttons and circular icon buttons
Eleven discrete radius values — one of the richest radius systems of any site in this catalog. The range exists because PlayStation deliberately uses different radii for different *hierarchies*: 3px for utility, 12px for media, 24px for features, 999px for CTAs.
## 6. Depth & Elevation
## Elevation & Depth
| Level | Treatment | Use |
|---|---|---|
| 0 | No shadow | Default content on `#ffffff` |
| 1 | `rgba(0, 0, 0, 0.06) 0 5px 9px 0` | Feather-light editorial panel lift |
| 2 | `rgba(0, 0, 0, 0.08) 0 5px 9px 0` | Standard grid tile elevation |
| 3 | `rgba(0, 0, 0, 0.16) 0 5px 9px 0` | Emphasized card (hover or active) |
| 4 | `rgba(0, 0, 0, 0.8) 0 5px 9px 0` | Hero overlay shadow — dramatic drop used over photography |
| 5 | `0 0 0 2px #0070cc` (focus ring) | Primary button focus state |
| 6 | `0 0 0 2px #000000` (hover ring) | Secondary button hover ring |
| 7 | Section gradient `#121314 → #000000` | Atmospheric depth on dark hero panels |
| 0 — Flat | No border, no shadow | Default for hero bands, footer, full-bleed sections — the dominant treatment |
| 1 — Hairline divider | 1px solid `{colors.hairline-light}` or `{colors.hairline-dark}` | Card borders, support row dividers, footer column rules |
| 2 — Soft active shadow | `0 4px 12px rgba(0,0,0,0.16)` | Active/pressed CTAs, lifted product card |
| 3 — Section gradient | Soft top-to-bottom darkening from `{colors.surface-dark-elevated}` to `{colors.canvas-dark}` | "ON PLAYSTATION" band — only place a gradient appears on chrome |
PlayStation's depth philosophy is **layered but restrained**. The shadow scale runs from 0.06 to 0.16 for normal states, then jumps to 0.8 for hero drops — there is no 0.2, 0.3, 0.4 middle ground. The effect is that most of the page sits almost flat, but when a hero card needs to float over photography, it genuinely *floats*. Elevation is either whispered or shouted, never muttered.
The system has effectively no resting shadow on cards; depth is built from surface-color contrast across band chapters. Cards lift only on press.
### Decorative Depth
- **Section gradients** (dark and light, both described above) — used only as section backgrounds
- **Focus/hover rings** at 2px, always blue or cyan depending on state
- **No glows, blurs, or atmospheric effects** beyond the two section gradients
- **No gradient buttons or text** — the visual system is solid color blocks everywhere except section transitions
Depth comes from the alternating-band rhythm and from the imagery itself:
- **Console product photography** — DualSense controller and PS5 console renders shot on neutral white with crisp edge lighting, full-bleed inside the light-canvas band.
- **Game key art** — full-bleed cinematic stills (Marathon, the latest blockbuster releases) inside dark-canvas bands with title lockup overlaid in the lower-left.
- **PS Plus tier banner** — a subtle horizontal gold gradient (`{colors.ps-plus-gold-start}``{colors.ps-plus-gold-end}`) sits as the only chrome gradient in the system, anchoring the "Discover PlayStation Plus" CTA.
- **"ON PLAYSTATION" gradient band** — top-to-bottom deepening from `{colors.surface-dark-elevated}` (`#121314`) to `{colors.canvas-dark}` (`#000000`) creates a cinematic dimming effect under the anniversary callout.
## 7. Do's and Don'ts
## Shapes
### Border Radius Scale
| Token | Value | Use |
|---|---|---|
| `{rounded.none}` | 0px | Hero bands, primary nav, footer, sub-nav, support article body — every full-bleed structural surface |
| `{rounded.sm}` | 4px | Text inputs, support search field utilities |
| `{rounded.md}` | 8px | Game tiles, product cards, feature cards, PS Plus banner |
| `{rounded.lg}` | 16px | Rare large container with extra-soft corners (e.g., dialog cards) |
| `{rounded.full}` | 9999px | Every CTA pill (primary / commerce / secondary), filter chips, pagination dots, carousel paddles |
The radius vocabulary works on a 4 / 8 / pill rhythm for chrome with structural surfaces staying flat at 0px.
### Photography Geometry
- **Hero console render:** large centered console + DualSense composition on white, ~70% width of the band, with copy slot to the left.
- **Game tiles:** 16:9 key art at `{rounded.md}` (8px), 4-up rail at desktop with horizontal carousel.
- **Marathon game page hero:** full-bleed cinematic 16:9 still with the "MARATHON" wordmark in the lower-left at light weight, brand yellow `{colors.marathon-yellow}` accent on a few small UI tags.
- **News card thumbnails:** 16:9 imagery at `{rounded.md}` with a small text block below.
- **Avatar / brand icons:** 3240px circles for sub-nav social row.
## Components
> **No hover states documented** per system policy. Each spec covers Default and Active/Pressed only.
### Buttons
**`button-primary`** — the universal PlayStation CTA
- Background `{colors.primary}` (PlayStation Blue), text `{colors.on-primary}`, type `{typography.button-lg}`, padding `12px 28px`, height ~48px, rounded `{rounded.full}`.
- Used for "Add to bag", "Sign up", "Learn more", "Subscribe" — every primary action across both light and dark canvases.
- Pressed state lives in `button-primary-pressed` — background drops to `{colors.primary-pressed}` (`#0064b7`).
**`button-commerce`** — orange store CTA
- Background `{colors.commerce}` (`#d53b00`), text `{colors.on-commerce}`, type `{typography.button-lg}`, padding `12px 28px`, height ~48px, rounded `{rounded.full}`.
- Reserved for "Buy now", "Pre-order", "Add to cart" — store actions only. The only warm color in the system.
- Pressed state lives in `button-commerce-pressed` — background drops to `{colors.commerce-pressed}`.
**`button-secondary-light`** — outline variant on light canvas
- Background transparent, text `{colors.ink}`, 1px solid `{colors.ash-light}` border, type `{typography.button-lg}`, padding `12px 28px`, height ~48px, rounded `{rounded.full}`.
- Lower-emphasis CTA on white surfaces ("Learn more →", "Watch trailer").
**`button-secondary-dark`** — outline variant on dark canvas
- Background transparent, text `{colors.on-dark}`, 1px solid `{colors.hairline-dark}`, type `{typography.button-lg}`, padding `12px 28px`, height ~48px, rounded `{rounded.full}`.
- Same role as the light variant but inverted for use on `{colors.canvas-dark}` hero bands.
**`button-disabled`**
- Background `{colors.surface-soft}`, text `{colors.ash-light}`, rounded `{rounded.full}` — flat soft gray.
### Filter & Tab Chips
**`filter-pill`** + **`filter-pill-active`**
- Default: background `{colors.surface-filter}` (translucent), text `{colors.ink}`, type `{typography.button-md}`, padding `8px 16px`, rounded `{rounded.full}`.
- Active: background flips to `{colors.canvas-light}` (opaque white) — the chip "lifts" from the translucent default.
- Used in the PS5 games filter strip ("All", "Coming Soon", "PlayStation VR2", "Recently Released").
### Inputs & Forms
**`text-input`** + **`text-input-focused`**
- Default: background `{colors.canvas-light}`, text `{colors.ink}`, 1px solid `{colors.ash-light}`, type `{typography.body-md}`, padding `12px 16px`, height ~48px, rounded `{rounded.sm}` (4px).
- Focused: 2px solid `{colors.primary}` border, no halo (relies on the border weight increase as the focus signal).
**`support-search-bar`** — the support-page signature search field
- Background `{colors.canvas-light}`, text `{colors.ink}`, type `{typography.body-md}`, padding `12px 24px`, height ~56px, rounded `{rounded.full}`.
- Sits at the top of the support page hero with a magnifier icon at the left edge and "Search the support center" placeholder.
### Cards & Containers
**`product-card`** — light-canvas product/feature card
- Container: background `{colors.surface-card}` (`#f5f7fa` cool-blue-tinted), 1px solid `{colors.hairline-light}` (rare; usually borderless), padding `{spacing.lg}` (24px), rounded `{rounded.md}` (8px).
- Used for the "PlayStation Store" sale callout, news cards, and PS Plus tier comparison cards on light canvas.
**`product-card-dark`** — dark-canvas product card
- Container: background `{colors.surface-dark-card}` (`#181818`), padding `{spacing.lg}`, rounded `{rounded.md}`.
- Used for game-detail cards and dark-canvas feature panels.
**`game-tile`** — game/console thumbnail tile
- Container: background `{colors.surface-dark-elevated}`, padding 0, rounded `{rounded.md}`.
- Layout: 16:9 cover art at full bleed inside the radius, with title + platform tag overlaid at the bottom-left in `{typography.body-sm}`.
- Used in the "Great PS4 & PS5 games" rail and the PS5 games listing grid.
**`feature-card`** — light-canvas marketing card
- Container: background `{colors.canvas-light}`, padding `{spacing.xl}` (32px), rounded `{rounded.md}`.
- Used for the "PlayStation Store" hero card and similar feature panels with a small product icon, title, body, and CTA.
**`hero-band-blue`** — the PlayStation Blue full-bleed band
- Background `{colors.primary}`, text `{colors.on-primary}` in `{typography.display-md}`, padding `96px 48px`, rounded `{rounded.none}`.
- The Marathon launch CTA strip and the footer surface use this band. The band's defining purpose is "this is the action moment of the page."
**`hero-band-dark`** — full-bleed dark hero
- Background `{colors.canvas-dark}` (with optional gradient end at `{colors.surface-dark-elevated}`), text `{colors.on-dark}` in `{typography.display-xl}`, padding `96px 48px`, rounded `{rounded.none}`.
- The home-page hero, the game-detail page hero, and the "ON PLAYSTATION" anniversary band.
**`hero-band-light`** — full-bleed white hero
- Background `{colors.canvas-light}`, text `{colors.ink}` in `{typography.display-xl}`, padding `96px 48px`, rounded `{rounded.none}`.
- The console showcase band ("Discover all PS5 consoles and accessories") and the support page top.
**`ps-plus-banner`** — PlayStation Plus tier callout
- Background `{colors.surface-dark-elevated}` with the `{colors.ps-plus-gold-start}``{colors.ps-plus-gold-end}` gold gradient as a horizontal accent bar across the top, text `{colors.on-dark}` in `{typography.heading-xl}`, padding `48px 32px`, rounded `{rounded.md}`.
- The "Discover PlayStation Plus" full-width banner on the home page.
**`carousel-paddle`** — circular carousel control
- Background `rgba(255,255,255,0.16)`, icon `{colors.on-dark}`, rounded `{rounded.full}`, size 48px.
- Anchored to the left/right edge of the game tile carousel.
**`pagination-dot`** + **`pagination-dot-active`**
- 8px circle at `{rounded.full}`. Default fill `{colors.ash-dark}`; active fill `{colors.on-dark}`.
- Carousel position indicator below the game tile rail.
### Inline
**`badge-info`** — small info tag
- Background `{colors.primary}`, text `{colors.on-primary}` in `{typography.caption-sm}`, padding `4px 10px`, rounded `{rounded.full}`.
- "New", "Pre-order", "Coming Soon" labels overlaid on game tiles.
**`link-inline`** — body-prose anchor link
- `{colors.link-light}` text on light canvas / `{colors.link-dark}` on dark canvas, no underline by default. Inline body links inside support article paragraphs.
### Navigation
**`primary-nav`**
- Background `{colors.canvas-dark}`, text `{colors.on-dark}`, height ~48px, type `{typography.body-strong}`, rounded `{rounded.none}`.
- Layout (desktop): PlayStation P-logo at far-left, centered nav row ("Games · PS5 · PS4 · PS VR2 · Subscriptions · Hardware · Mobile · News · Shop · Support"), right cluster (search-glyph + locale + cart icon + user-avatar circle).
**`sub-nav`** — secondary nav strip
- Background `{colors.canvas-dark}`, text `{colors.on-dark}` in `{typography.caption-md}`, height ~40px, rounded `{rounded.none}`.
- Sits directly below the primary nav on PS5 games / single game / PS Plus pages with section-specific anchor links.
**Top Nav (Mobile)**
- Hamburger menu icon at left, P-logo at center, search + cart icons at right. Primary nav collapses into a full-screen dark drawer that slides from the left.
### Footer
**`footer-section`**
- Background `{colors.primary}` (PlayStation Blue), text `{colors.on-primary}` in `{typography.caption-md}`, padding `{spacing.xxl}` (48px) vertical.
- Layout: large PlayStation wordmark at top-left, multi-column link grid (locale selector, store links, account, support, social), bottom row with terms / privacy fine-print in `{typography.caption-sm}`.
- The footer's blue surface is the system's "we're done — return to the brand" anchor.
### Support-page-specific
**`support-row`** — support article-list row
- Background `{colors.canvas-light}`, text `{colors.ink}` in `{typography.body-md}`, padding `16px 0`, with a 1px `{colors.hairline-light}` bottom rule.
- Used for FAQ / category-listing rows on the support page with a small chevron-right icon at the right edge.
## Do's and Don'ts
### Do
- **Do** use PlayStation Blue (`#0070cc`) as the primary CTA fill and the footer anchor. It is the brand's anchor color.
- **Do** use SST weight 300 for every display headline 22px and above. The quiet-weight headline is the voice.
- **Do** apply the full hover signature to every primary button: cyan fill + 2px white border + 2px blue outer ring + `scale(1.2)`.
- **Do** use full-pill radius (`999px`) on primary and commerce buttons.
- **Do** reserve PlayStation Cyan (`#1eaedb`) exclusively for hover, focus, and active states — never as a resting background.
- **Do** use Commerce Orange (`#d53b00`) only on PlayStation Store / purchase CTAs and price callouts.
- **Do** alternate dark hero panels with white content panels and anchor with a deep blue footer — the three-surface channel layout is the page rhythm.
- **Do** use dramatic `rgba(0, 0, 0, 0.8)` hero drop shadows when a card overlaps product photography.
- **Do** keep the top nav black on every scroll position — it does not invert to white over light panels.
- Reserve `{colors.primary}` (PlayStation Blue) for primary CTAs and the footer surface only. The blue band is precious — at most one full-bleed blue band per page.
- Reserve `{colors.commerce}` (orange) for store/buy/pre-order CTAs only. It is never used on marketing chrome or hero pills.
- Use PlayStation SST at weight 300 for display headings (54 / 44 / 35 / 28 / 22). The light weight is the brand voice.
- Stack content sections at `{spacing.section}` (96px) rhythm with the next band's surface color taking over the page edge-to-edge — no decorative dividers between bands.
- Use `{rounded.full}` (9999px) on every CTA pill and `{rounded.md}` (8px) on every product card. The two-radius vocabulary is the entire shape system aside from inputs.
- Pair full-bleed game key art and console renders inside dark or light bands; let imagery occupy 60-90% of the band's vertical height.
- Use `{component.ps-plus-banner}` with the gold gradient exclusively for the PlayStation Plus tier callout — never decorate other components with the gold.
### Don't
- **Don't** bold display headlines. Weight 300 at 2254px is the PlayStation voice. Weight 700 display type reads as "another game retailer".
- **Don't** use ALL-CAPS labels or kickers. PlayStation rarely uses uppercase — it is a quiet-authority brand, not a hazard-tape one.
- **Don't** use gradient buttons, text, or backgrounds outside the two declared section gradients.
- **Don't** introduce warm colors outside Commerce Orange. No red CTAs, no yellow highlights, no green success pills.
- **Don't** use square corners on buttons or media. The system has eleven radii — pick one, but never `0`.
- **Don't** skip the `scale(1.2)` hover move on primary buttons. The lift-scale is a brand interaction signature.
- **Don't** use serif type. The system is 100% SST sans.
- **Don't** let cyan `#1eaedb` appear as a text or background color at rest. It only exists in motion.
- **Don't** design panels that fight for attention. PlayStation's whitespace rhythm gives each module its own "gallery room".
- Don't introduce drop shadows on resting cards. The system is flat-on-canvas; cards lift only on press.
- Don't replace `{colors.primary}` with another shade of blue. The brand blue is precise — `#0070d1` for default and `#0064b7` for pressed.
- Don't use `{colors.commerce}` (orange) on marketing/hero CTAs. It's reserved exclusively for store actions.
- Don't introduce a sans-serif body font, italic, or monospace style. PlayStation SST carries every text role.
- Don't soften pill geometry. CTAs are always `{rounded.full}` — no medium-radius buttons.
- Don't use the gold PS Plus gradient on anything that isn't the PS Plus banner. It is a tier-specific brand asset.
- Don't put a gradient on chrome. The only allowed gradient is the gold PS Plus accent and the soft top-to-bottom darkening of the "ON PLAYSTATION" band.
## 8. Responsive Behavior
## Responsive Behavior
### Breakpoints
| Name | Width | Key Changes |
|---|---|---|
| Small Mobile | <400px | Single column, nav collapses to hamburger, SST hero scales to ~28px |
| Mobile | 400599px | Single column, tiles stack full-width, padding opens to 16px |
| Large Mobile | 600767px | Still single column but 2-column tile option in select modules |
| Tablet Portrait | 7681023px | 2-column game grid, nav still condensed |
| Tablet Landscape | 10241279px | 34 column grid, full nav restored |
| Desktop | 12801599px | Full editorial grid, max hero display scale (4454px) |
| Large Desktop | 16001919px | Container caps at 1600px, margins expand |
| 4K / Big-Screen | ≥1920px | Container expands to 1920px max, hero content scales up to match TV viewing distance |
| Ultra-Wide | ≥2120px | Extreme breakpoint — page stays anchored, outer margins absorb extra width |
The dembrandt sweep detected 30 breakpoints between 320px and 2120px — an unusually wide responsive range. PlayStation tunes specifically for **big-screen contexts** (19202120px) because PS5 owners frequently browse the site on TVs via the console's browser or via cast-to-TV from a phone. Most retail sites stop tuning at 1440px; PlayStation keeps tuning through 4K.
| ultrawide | 1920px+ | Hero band stays at content max-width 1280px; outer gutters grow to ~80px |
| desktop-large | 1440px | Default desktop — 4-up game tile carousel, full primary nav |
| desktop | 1280px | Same layout with narrower outer gutters |
| desktop-small | 1024px | Game tile rail collapses to 3-up; sub-nav remains horizontal |
| tablet | 768px | Game tiles → 2-up; primary nav becomes hamburger drawer |
| mobile | 480px | Single-column everything; hero `{typography.display-xl}` scales 54px → ~32px |
| mobile-narrow | 320px | Section padding tightens to 32px; hero further scales to ~28px |
### Touch Targets
- Primary pill buttons are ~4856px tall (SST 18px text + ~1216px vertical padding) — comfortably WCAG AAA.
- Nav links are smaller (~3240px tall) at desktop; on mobile they pad out to 48px+ inside the drawer.
- Icon circle buttons are 4048px — touch-friendly.
All interactive elements meet WCAG AAA (≥ 44×44px). `{component.button-primary}` and `{component.button-commerce}` sit at 48px height with 28px horizontal padding (effective ~48×100px tappable). `{component.text-input}` sits at 48px. `{component.support-search-bar}` sits at 56px. `{component.filter-pill}` is ~3640px height with 16px padding extending to 44px tappable via inline padding. `{component.carousel-paddle}` is exactly 48×48 circular.
### Collapsing Strategy
- **Nav**: full nav → condensed → hamburger drawer as viewport narrows. Logo stays pinned left; CTA stays pinned right.
- **Grid**: 6-col → 4-col → 3-col → 2-col → 1-col. Game tile cards reflow without cropping cover art.
- **Spacing**: section padding tightens from 96px → 64px → 48px → 32px → 24px as viewport narrows.
- **Type**: SST hero scales from 54px → 44px → 35px → 28px → 22px. The light weight 300 is preserved at every size.
- **Hero photography**: art-direction swap — desktop uses wide 16:9 crops, mobile uses 4:3 or 1:1 crops with the product centered.
- **Primary nav:** desktop horizontal cluster → tablet hamburger drawer at 768px. The right-cluster icons (search, cart, account) stay visible at every breakpoint.
- **Sub-nav:** desktop horizontal anchor row → tablet horizontal scroll → mobile select dropdown.
- **Game tile carousel:** 4-up → 3-up → 2-up at 1024 and 768px; carousel paddles stay visible at every desktop breakpoint, hide on mobile in favor of touch-swipe.
- **Hero bands:** stay full-bleed at every breakpoint; only the internal content column reflows from 2-column (text-left + image-right) to single-column (text above image).
- **Console showcase:** desktop 5-up thumbnail strip → tablet 3-up + horizontal scroll → mobile 1-up with paddle.
- **Support page:** desktop 30/70 split (sidebar + body) → tablet sidebar promoted to top accordion → mobile fully collapsed accordion.
- **Section padding:** `{spacing.section}` (96px) desktop → 64px tablet → 48px mobile.
- **Hero headline:** `{typography.display-xl}` (54px) at desktop, scaling 44px / 32px / 28px down the breakpoint stack.
### Image Behavior
- Responsive raster (`srcset` + `<picture>` with art-direction), aspect ratios preserved per breakpoint.
- 4K-ready: the site serves high-density imagery at 1920px+ to avoid upscaling on TV browsing.
- `loading="lazy"` on everything below the fold; hero is `eager` with a preload hint.
- Hero imagery (console renders, game key art) uses art-direction crops on mobile so the central subject stays centered when the band collapses to single-column.
- Game tile cover art preserves 16:9 ratio at every breakpoint; only the column count changes.
- Console showcase thumbnails maintain their natural aspect (~1:1 product render) across breakpoints.
- All non-critical imagery is lazy-loaded as the user scrolls into the next chapter.
## 9. Agent Prompt Guide
## Iteration Guide
### Quick Color Reference
- **Primary CTA**: "PlayStation Blue (`#0070cc`)"
- **Hover / Focus Accent**: "PlayStation Cyan (`#1eaedb`)"
- **Background (White Surface)**: "Paper White (`#ffffff`)"
- **Background (Dark Surface)**: "Console Black (`#000000`)"
- **Heading Text on White**: "Display Ink (`#000000`)"
- **Body Text on White**: "Deep Charcoal (`#1f1f1f`)"
- **Body Text on Black**: "Inverse White (`#ffffff`)"
- **Commerce / Buy Accent**: "Commerce Orange (`#d53b00`)"
- **Footer Anchor**: "PlayStation Blue (`#0070cc`)"
1. Focus on ONE component at a time. Pull its YAML entry and verify every property resolves.
2. Reference component names and tokens directly (`{colors.primary}`, `{component.button-primary-pressed}`, `{rounded.full}`) — do not paraphrase.
3. Run `npx @google/design.md lint DESIGN.md` after edits — `broken-ref`, `contrast-ratio`, and `orphaned-tokens` warnings flag issues automatically.
4. Add new variants as separate component entries (`-pressed`, `-disabled`) — do not bury them inside prose.
5. Default body to `{typography.body-md}` (18px / 400 / 1.5); reach for `{typography.display-xl}` strictly for the page-top hero headline; use `{typography.body-strong}` for primary nav links.
6. Keep `{colors.primary}` scarce per viewport — at most one full-bleed PlayStation Blue band per page.
7. When introducing a new component, ask whether it can be expressed with the existing pill + 8px-radius card + full-bleed-band vocabulary before adding new tokens. The system's strength is that it almost never needs new ones.
### Example Component Prompts
1. *"Create a primary CTA button with a `#0070cc` PlayStation Blue fill, white text in SST 18px / 500 / 0.4px tracking, 999px border radius, 12px × 24px padding. On hover, the background transitions to `#1eaedb` PlayStation Cyan, a 2px `#ffffff` border appears, a 2px `#0070cc` outer ring blooms via box-shadow, and the entire button scales 1.2× — all in a 180ms ease transition."*
2. *"Design a hero panel on a `#000000` Console Black canvas with a 54px SST weight 300 headline in `#ffffff` with -0.1px letter-spacing and 1.25 line-height. Place a single primary CTA below with the standard PlayStation hover treatment. No ALL-CAPS labels anywhere."*
3. *"Build a game cover tile: 3:4 aspect ratio image with 12px border radius, feather-weight `rgba(0, 0, 0, 0.08) 0 5px 9px 0` drop shadow, a 14px SST 700 title below, a 12px SST 500 platform tag, and a mini 14px / 700 / 0.324px tracking primary CTA in PlayStation Blue."*
4. *"Create a commerce pill button for a PlayStation Store purchase: `#d53b00` Commerce Orange fill, `#ffffff` text in SST 18px / 700 / 0.45px tracking, 999px radius, 12px × 28px padding. Active state darkens to `#aa2f00`. Hover follows the standard cyan-invert with 1.2× scale."*
5. *"Design a white content panel between dark hero sections: `#ffffff` background with the subtle `#ffffff → #f5f7fa` light section gradient, 24px border radius, 48px interior padding, feather-weight `rgba(0, 0, 0, 0.06) 0 5px 9px 0` elevation, a 35px SST 300 headline, a 18px body paragraph, and a single primary CTA."*
## Known Gaps
### Iteration Guide
When refining existing screens generated with this design system:
1. **Audit display weight.** Every headline 22px and above should be SST weight 300. If you see weight 500 or 700 at hero scale, you've lost the PlayStation voice.
2. **Audit the hover treatment.** Every primary button must scale 1.2× on hover with the cyan-fill + white-border + blue-ring combination. Miss any of those four and the interaction signature breaks.
3. **Audit corners.** Every container and button should land on 2, 3, 6, 12, 13, 19, 20, 24, 36, 48, or 999px / 100%. Square corners break the voice.
4. **Audit color sprawl.** Only PlayStation Blue (`#0070cc`), Cyan (`#1eaedb`), Commerce Orange (`#d53b00`), and the declared grays/blacks/whites should appear in chrome. If you see any other hue, correct it.
5. **Audit surface alternation.** The page should alternate dark hero → white content → dark hero → white content → blue footer. If two same-surface panels are adjacent, insert a transition.
6. **Audit casing.** Sentence case and title case only. No ALL-CAPS labels, buttons, or kickers. If you see uppercase, convert it.
7. **Audit shadow weight.** Shadow opacity should land on 0.06 / 0.08 / 0.16 / 0.8 — nothing in between. If you see 0.1, 0.2, 0.3, 0.5 drop shadows, correct to the nearest declared tier.
8. **Audit whitespace.** If two modules feel "competitive" (fighting for attention), add 4896px of vertical breathing room. PlayStation's gallery-pace rhythm is non-negotiable.
- **Mobile screenshots not captured** — responsive behavior synthesizes PlayStation's known mobile pattern (hamburger drawer, single-column band reflow, hero downscale) from desktop evidence and the breakpoint stack.
- **Hover states not documented** by system policy.
- **Sign-in / authentication chrome** (login modal, account dashboard, profile pages) not in the captured pages.
- **PlayStation Store** in-store browsing surfaces (PDP / cart / checkout) are not in the captured set — those use a more dense data-table layout that this document does not describe.
- **Game-page-specific theming** — the `/marathon/` page uses `{colors.marathon-yellow}` as a chapter accent. Other game pages may pull in their own per-title brand colors that vary outside the documented system.
- **Form validation states** (success / error inline messages) not present in the captured surfaces beyond the `{colors.warning}` color token.